MÅRTEN JONSSON

- Game Designer & Level Designer -

Hi! I'm a designer with 10+ years of experience in the game industry. I have 13 commercially released projects across mobile, adesktop, and console. I've also been teaching app, game, and level design since 2013 at vocational institutions (adult education). Additionally I've worked as producer, event organizer, and manager, and I'm an avid gamejammer.Experience with:

Holistic game design
Level design
World & narrative design
System design
Mobile design
Console & desktop design
Free to play & live service
Mentoring

 

(+46) 709 538 638

marten [@] jm-j.com

LinkedIn

Download Resume

 

 

 

JMJ Interactive

 

Designed and created by me. Click the images below to view game page.

 

Education

I've taught in mobile applicationm design, game design, and level design. I've created and hosted a multitude of workshops and events, along with course material and lectures (in Swedish). Here's an example of design principles written by me.

An introductory lecture to Game Design

An introductory lecture to Game Narrative

A 92 page compendium of Level Design Theory

An overview of the principles of Puzzle Design

An overview of the principles of Endless Runner Design

 

I've worked with:

 

Unreal

When teaching level design Unreal was used. Below are an excerpt of prototypes, course materials, and examples created.

 

Project Unobtanium

Created in Unreal Engine 4
Open World Example
Design centred around utilizing a suit enabling teleportation and high-speed running.

Blueprints:
Running system measuring slopes
Particlesystem trail
Particlesystem running
Collectables
Teleportation system
Integrated HUD

 

 

Starry Island

Created in Unreal Engine 4
Atmospheric Example
Designed to experiment with esthetics

Landscape
Swaying Grass Foliage
Custom Skybox
Custom Lightning
Cascade Particle Systems

 

Stardew Valley Template

Created in Unreal Engine 4
Created and workshopped together with students
Designed to experiment with different functions and scripts

Custom Day/Night Cycle
Mode Switching
Crop Growth
Harvest/Mining/Woodchop
AI
Gridbased System

 

Tower Defence Template

Created in Unreal Engine4
Used in workshops with students covering the following lessons:

01 - Camera & Setup
02 - Enemies
03a - Standard Projectile
03b - Radial Projectile
04 - Towers
05 - Money
06 - Buildings 1
07 - Buildings 2
08 - Core
09 - Waves
10 - Enemy Behaviour

 

 

Tableflip Entertainment

The following games were created when I was running Tableflip Entertainment (Gothenburg, 2014-2015), acting as producer and lead designer.

Cosmic Quest: Strike

A F2P puzzle game developed for mobile.

Released on iOs, Android and Facebook

 

Space Run - To the Edge of the Universe and Back

F2P arcade game created for iOs and Android

 

 

Prototype Example

 

Created for Zero Hour Gamejam. Example of how to create a game in only 1 hour.
 

 

Days of the Year

 

iOS app created by me. Lifestyle app designed to track mood and behaviour, including a diary function.

Link